Good advice

There are two really important parts to good advice: The advice, and the taking of it.

Head high and […]

~ Nick Cave‘s mother, from The Red Hand Files – Issue #14

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As Cave briefly explains, his mother had previously been a font of advice, but he’d not listened. Or perhaps he wasn’t ready to listen? Either way, I’ve totally nope never nuh-uh not me ever failed to heed words of wisdom from my mother.

What’s that? What advice has she given? I think the best would be her diet book: If it tastes good, spit it out. (That’s the whole book, not the title.) And her mother’s best advice was: Let the young ones do it.

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Ridiculous

The moral? That there is no greater homage we could pay Proust than to end up passing the same verdict on him as he passed on Ruskin, namely, that for all its qualities, his work must eventually also prove silly, maniacal, constraining, false and ridiculous to those who spend too long on it.

“To make [reading] into a discipline is to give too large a role to what is only an incitement. Reading is on the threshold of the spiritual life; it can introduce us to it: It does not constitute it.”

Even the finest books deserve to be thrown aside.

~ Alain de Botton

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A good argument

Arguments […] can have a great deal of force for us even if, perhaps especially if, we recoil from [the] actual positions. The better the reasoning, the more [the] work requires us—if we’re going to be honest—to pick out the step where we disagree, and to see what consequences that has for the rest of our thought.

~ Stephen E. Sachs from, Why Listen to Abhorrent Speech

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I do think about this sort of thing.

In my day-to-day life, I rarely encounter something abhorrent. That’s partly because of my privileged position in life, but it’s mostly because I don’t try to overreach. I don’t try to watch “everything” or keep up with “everything” and I very emphatically do not try to have an opinion on everything. But I do, sometimes, encounter things that, while not abhorrent, rise to the level of odious. Which then makes me think, “do I want to have an argument?”

Increasingly, approaching “always” these days, I don’t feel I have the energy for a good argument. That’s not a good sign.

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Alan Tran | Peer Pressure

On Castbox.fm — Alan Tran | Peer Pressure

How can movement practices, such as Parkour, enhance social connection and communication through exercises involving eye contact, physical touch, and shared space?

Parkour coaches can deepen their practice by incorporating elements of Tai Chi, dance, and breath-work to foster social awareness.

I wanted to bring this to Art of Retreat because social connection is so powerful, on our mental health, on relationships, on our happiness. I want to share and see how coaches can build a stronger connection for their communities, their students, their peers. And it can be as simple as eye contact or a high five or a hug.

~ Alan Tran (23:41)

The conversation explores the intersection between movement practices like Parkour and social connection. It highlights how physical exercises involving eye contact and partner interaction can reveal hidden boundaries and deepen interpersonal communication. A particular focus is placed on how different modalities, including dance, breath-work, and Tai Chi, can integrate into Parkour to enhance awareness and foster stronger community ties.

There is also discussion around cultural and gender-based differences in how people approach exercises involving physical touch and personal space. The challenges faced when presenting these concepts to different demographics, including at-risk youth, emphasize the importance of social context in movement training. These reflections demonstrate how movement can transcend physical boundaries to facilitate emotional growth and community bonding.

Takeaways

Simple eye contact in movement — Transmits significant unspoken information and alters partner dynamics.

Gender differences in space — Male participants often hold back more than female participants during physical proximity exercises.

Movement as social connection — Sessions on touch and eye contact highlight the importance of social engagement in physical training.

Cultural variations — Comfort with physical proximity varies between participants from different regions, influencing their engagement.

Touch as a practice — Teaching touch sensitivity and awareness improves not just movement, but broader interpersonal skills.

Resources

Alan Tran @alanstran

Enso Movement — Alan Tran’s Parkour gym and movement training space.

Art of Retreat — Annual Parkour leadership and education retreat.

(Written with help from Chat-GPT.)

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Andy Taylor: Gym building, inspiration, and build standards

What are the key considerations in designing, constructing, and sustaining inspiring gym spaces that foster exploration and play?

Andy Taylor discusses the intricacies of designing and building a great parkour gym. Along the way, we talk about what makes a gym inspiring, the evolution of build standards that are safe without limiting parkour vision, and how parkour has been instrumental in the development of a young autistic girl.

When I sit down to design a gym, I try to call to the inner child that is in us that makes us wanna play.

~ Andy Taylor (1:30)

This conversation deconstructs the intricacies of designing gym spaces that inspire creativity and exploration. Topics include the importance of tapping into a child-like desire to play, using thoughtful design to increase engagement, and ensuring safety without stifling creativity. Practical examples are shared, such as integrating features that naturally draw attention and encourage varied movements.

The discussion also touches on challenges unique to parkour gyms, such as meeting building codes, balancing budgets, and navigating regulatory hurdles. Andy and Craig explore how gym designs can range from expansive, multi-use facilities to smaller, community-oriented spaces. They emphasize the need for better standards and guidelines to support gym builders in creating safe yet imaginative environments.

Takeaways

Designing for play — Gym spaces should inspire a child-like desire to explore and interact.

Balancing aesthetics and utility — Effective gym design combines visual appeal with practical use.

Safety through design — Safety features must be thoughtfully integrated to minimize risk without diminishing creativity.

Regulatory challenges — Parkour gyms face unique obstacles with inconsistent building codes and standards.

Scale considerations — Smaller gyms provide intimacy, while larger facilities require diversification for sustainability.

Importance of standards — Developing shared guidelines for construction and safety is crucial for the parkour community.

Encouraging creativity — Well-designed spaces enable a wide range of movements and inspire new possibilities.

Support for new builders — Mentorship and resources are vital for those new to gym construction.

Inclusivity in design — Gym spaces can support diverse users, including those with special needs.

Resources

TeachBuildPlay Facebook Page — Andy’s platform for sharing ideas and connecting with the community.

Google SketchUp — A tool used for designing and modeling gym spaces.

Tempest Freerunning Academy — An example of a large, well-known parkour gym.

SCORE — A resource mentioned as a helpful guide for entrepreneurs navigating business challenges.

(Written with help from Chat-GPT.)

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Live bait

7′ pull-up bar, “water fall” bars, 7′ long clear railing, gap challenges, adjustable precision bars… my new live-bait trap for scaf-loving humans. There’s an LVPK women’s event tomorrow (Saturday)… so I’ll be investigating this beastie! Who’s in?

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Parkour bones

When training Parkour we learn a lot of different movements, jumping, rolling, running, swinging, pushing, pulling and so on. Sometimes we also learn how to fall without getting injured.

This is a skill, really. A skill that consists of awareness, reaction ability and the understanding that you need to keep the momentum, distributing the force through out the body. This is somewhat amazing to look at. And people, who train bail-techniques often, can become extraordinary at falling.

Marcus Grandjean from, PARKOUR BONES

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Hello App.net

App-net-icon

App.net is WAY cool

What makes it cool, different and BETTER is:

  • They built the PLATFORM, (the heavy lifting behind-the-scenes that makes it all work)
  • They wrote the API, (the instructions for how to build things to USE the platform)

…and that’s all they wrote.

Aside: Yes, they did write sample applications. It’s hard enough to wrap your brain around it as it is, let alone if there were no apps to play with. So they built a web-based front end called “Alpha”, (for example.)

You, (dear reader) do not “look at” App.net, and you do not “use it”. You use APPLICATIONS which are built on the App.net platform/API.

App.net is different

App.net charges the developers: They’ve built a stable, powerful and feature-rich PLATFORM. They logically believe that developers will be willing to pay to use the platform.

Developers build applications: They pay App.net for access to connect their application to the platform. For example: Tapbot’s Netbot app is a superlative app using the platform. (App.net also maintains a directory of available apps.)

People use the applications: You, dear reader, choose your favorite application. You can use the free “Alpha”, (that’s it’s name) web front-end that App.net wrote. You can also download an app, (some are even free) from your favorite app store for your mobile device.

So, for example, how do you find me on App.net? Easy: Open your favorite App.net application and look for “cc1315”, my full name, or my email address. If you like to use the “Alpha” web-based application, then I’m /cc1315 . So there’s you using an App.net application! Another example is the application I wrote, (it required three mouse clicks) which enables this blog to push my posts into the App.net platform.

Wait. Wat?

The problem with all the big-name social networks is that they built, own and control the platform AND the application.

By “problem” I mean “things regular-users don’t like.” For example: Ads appearing; Weird algorithms that determine what I actually see and which strong-arm content-creators into paying money to boost viewership; Posts that look like posts but are really ads paid for by advertisers. And things that limit content creators, like: Not allowing posts at all into the platform; Weird rules that limit how posting is done because they don’t want the users leaving the platform to go read  content directly.

This is exactly WHAT WE DESERVE. The companies that built the platforms get to create the rules because they own the platform, control the API and they control the applications. The people USING the social network are the product that gets monetized. So everyone shows up, for free, to socialize. But then the advertisers buy-in to get access to all the people. To the people socializing, it feels like the social club is letting weirdos into the club who roam around asking if we want to buy things.

Don’t believe me? Here are some search-result links:

“why Facebook sucks”
“why Twitter sucks”
“why Pinterest sucks”
“why Instagram sucks”

App.net fixes this how?

Let’s think through the “problem” scenarios…

First, you do still choose who to follow. So let’s assume for this discussion I’m following a couple hundred accounts. (My friends, some favorite businesses, etc)

ads

I see a post from a business, but it’s actually an ad! …how do I make that go away? Current social networks? …you cannot.

Aside: Yes, some social networks let you kill that particular ad, but there are always more to follow. In reality, you’re just TUNING what ads they will show you, not blocking out ads.

With App.net it’s easy: Stop following that account. (Or maybe contact them and say, “yo, less ads please” if you really like their other posts.) App.net won’t let them send you further content, that would be a lousy platform that developers wouldn’t pay to use!

So maybe that ad you see is being shown by the application you’re using… it’s not really coming through the App.net platform… Easy: Don’t use that application. Or maybe pay them to turn the ads off. (Look! An application ecosystem where great apps win out.)

But, (you ask) what If someone tries to write an app to spam ads into the App.net platform? It turns out the platform doesn’t have that ability. (The current social networks have that ability BIG TIME — it’s how they make money.) But App.net makes money from the developers, so they don’t have a “spam everyone” feature in the platform. That’d be a lousy platform that developers would not pay to use.

content filtering

App.net delivers everything from all the accounts you’re following; That’s why developers want to pay to use the platform; It works well! So the applications might filter, or sort, or whatever. (Maybe, show me more posts from my friends whose posts I favorite.) But that’s a feature that you CHOOSE when you select what app to use. Don’t like how the app filters or sorts? …switch apps!

content posting into the platform

Current social networks want you to use their apps to post content. App.net simply moves the content through the platform. (Which is why it’s a great platform that developers want to pay to use.) So anyone can write any application to post content into the network.

Closing thought

The only thing more cool (in social networking) than App.net is Tent.io . With Tent.io, instead of having one centralized platform like current social networks and even App.net, you have one giant fabric which is composed of everyone’s PERSONAL data platform. So Craig’s posts are on Craig’s platform, etc. Then the Tent.io magic moves the messages around between the nodes, prevents anyone from impersonating anyone else, etc.

But that’s another post altogether… :*)

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