Periscope depth

When we have a bit of time to relax, we tend to spend time on activities that provide us with a quick dopamine hit. This is especially the case when we spend our downtime in the digital world. The key to relaxation is to invest in strategies that make your mind less stimulated. Usually this means spending more time in the analog world.

~ Chris Bailey from, The Key to Relaxation

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That analog world can be outside moving or inside doing some yoga, sipping coffee, reading, or spending time with people physically present. The more time I can spend in the analog world, the better my life is.

I have a lot of hard-learned knowledge around what works for me in the morning, and I urge you to experiment to find out what works for you. For years I’ve been using the word “surfacing” to refer to that moment when I transition from simply being myself, to engaging with the world through technology. Surfacing is a submarine reference; Like a submarine, at some point each morning—sometimes after Noon—I sneak up to periscope depth and without making a ripple on the surface I peek to see what in the world might be close at hand. I know that once I break the surface, my life that day changes. One moment, I’m out of sight being self-directed (not necessarily selfish, but rather directing myself) and the next moment there’s an endless world vying for my attention.

My point is not that there’s something wrong with the world. (There is, but that’s not my point.) My point is that the world is simply present. It is ever-present. It’s not the world’s responsibility to not bother me. It is my responsibility to choose. I must choose when to engage and when to be the void. I must choose how to be present for those to whom I am beholden, and I must choose to not waste my energies on everything else. Because there is literally an infinite amount of everything else and chasing that is a fool’s errand.

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Options

In any situation in life, you only have three options. You always have three options. You can change it, you can accept it, or you can leave it. What is not a good option is to sit around wishing you would change it but not changing it, wishing you would leave it but not leaving it, and not accepting it. It’s that struggle, that aversion, that is responsible for most of our misery.

~ Naval Ravikant

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The yellow bow tie in your eye

I mean it took 10 minutes sitting in a cafe staring at my laptop screen and repeatedly cocking my head back and forth, like an absolute goon, but I can see Haidinger’s brushes!

~ Matt Webb from, Filtered for supersenses

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If you like what I’m doing, you’ll probably also like Webb’s Interconnected. I was skimming through, and spun off digging into optics and eyes and yellow bow ties. I’ve never (or I’ve completely forgotten) known about this before today. Like Webb, I was astounded to realize that I can see Haidinger’s brushes. It’s an optical phenomenon in the macula of the retina. Not everyone has the biology to see it, but with certain light coming into your eye this defect of our magnificent optical systems is revealed. Just when I think, “meh, what wonders could possibly be left…”

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The gaming problem

As the power of AI grows, we need to have evidence of its sentience. That is why we must return to the minds of animals.

~ Kristin Andrews and Jonathan Birch from, What has feelings?

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This article ate my face. I was scrolling through a long list of things I’d marked for later reading, I glanced at the first paragraph of this article… and a half-hour later I realized it must be included here. I couldn’t even figure out what to pull-quote because that requires choosing the most-important theme. The article goes deeply into multiple intriguing topics, including sentience, evolution, pain, and artificial intelligence. I punted and just quoted the sub-title of the article.

The biggest new-to-me thing I encountered is a sublime concept called the gaming problem in assessing sentience. It’s about gaming, in the sense of “gaming the system of assessment.” If you’re clicking through to the article, just ignore me and go read…

…okay, still here? Here’s my explanation of the gaming problem:

Imagine you want to wonder if an octopus is sentient. You might then go off and perform polite experiments on octopods. You might then set about wondering what your experiments tell you. You might wonder if the octopods are intelligent enough to try to deceive you. (For example, if they are intelligent enough, they might realize you’re a scientist studying them, and that convincing you they are sentient and kind, would be in their best interest.) But you definitely do not need to wonder if the octopods have studied all of human history to figure out how to deceive you—they definitely have not because living in water they have no access to our stored knowledge. Therefore, when studying octopods, you do not have to worry about them using knowledge of humans to game your system of study.

Now, imagine you want to wonder if an AI is sentient. You might wonder will the AI try to deceive you into thinking it’s sentient when it actually isn’t. We know that we humans deceive each other often; We write about it a lot, and our deception is seen in every other form of media too. Any AI created by humans will have access to a lot (most? all??) of human knowledge and would therefore certainly have access to plenty of information about how to deceive a person, what works, and what doesn’t. So why would an AI not game your system of study to convince you it is sentient?

That’s the gaming problem in assessing sentience.

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Talent is bullshit

Marty is a death camp survivor. He’s got the tattoo. He never speaks about the experience directly (I only know through my friend Pablo, who originally introduced me to Marty) but he’ll make remarks from time to time whose gist is, “Appreciate life. Never complain. Work hard and do your best.”

Marty has one other mantra: “Talent is bullshit.”

~ Steven Pressfield from, “Talent is B.S.”

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It’s worth reading simply because Pressfield wrote it; He doesn’t write that much on his blog and so I make time to read it all. Marty (who is a fictionalized version of a real person Pressfield knew) consuls a tidy, four points. I was gut-punched to realize that while I excel at the last two, “Work hard and do your best,” and I suck at the first two, “Appreciate life. Never complain.” The complaining bit I have made reasonable progress on. These days I don’t often complain, and when I do complain I am able to see it’s ridiculous indignation at its core. But that first one, “Appreciate life,”… yikes! I seriously suck at that.

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Forward is the best option

Because forward is the best option. Let’s go with one that makes the most sense–and if you don’t have a better plan, you should be responsible enough to back the one that’s most likely to work, even, especially, if you don’t like it.

~ Seth Godin from, The obligation of “none of the above”

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For me, this “rhythms” with things like “having skin in the game” and with Theodore Roosevelt’s famous idea of “the man in the arena“. But I like Godin’s turn of phrasing better.

Skin-in-the-game and man-in-the-arena feel focused on requiring one to earn the right to participate in guiding the direction of things (a project, a company, a nation, the human race.) While Godin’s—in my opinion—suggests that the value of your contribution should be judged by how it moves things forward (including contributing to the discussion of what does “forward” mean.)

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Heart work

So much of the job is more emotion and ‘heart work’ than it is ‘head work.’ The head comes in after, to look at what the heart has presented and to organize it. But the initial inspiration comes from a different place, and it’s not the head, and it’s not an intellectual activity.

~ Rick Rubin

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Hispaniola

Any analysis of Haiti must state two facts. First, Haiti is the only country where slavery was defeated by a slave revolution. Second, Haiti is one of the poorest countries in the world, and the poorest in the Western Hemisphere. Now that I’ve stated these facts, I’d like to explore deeper. What do we know about Haiti’s poverty? How does this relate to its history? And why does it compare so unfavourably with the Dominican Republic?

~ Craig Palsson from, Hispaniola’s Great Divergence

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In recent years I’ve been trying to pay attention to when I’m geographical ignorant. (Tip: Check out Atlas Obscura.) Hispaniola has always interested me and I can recall—probably in junior high?—thinking, “wait wat? _Islands_ can be divided into multiple countries? How does that happen?” (Which of course makes no sense. People love to fight over things and draw borders.) Anyway. I’ve long known that Haiti and the Dominican Republic were neighbors, but I never took the time to dig into any history. The other day I spun off following a train of thought about the Vente de la Louisiane and it turns out that that story has it’s beginnings in Haiti.

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A cure for hiccups

[It] boils down to a simple breathing exercise. First, exhale completely, then inhale a deep breath. Wait 10 seconds, then—without exhaling—inhale a little more. Wait another five seconds, then top up the breath again. Finally, exhale.

~ Uri Bram from, The Cure for Hiccups Exists

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Sometimes I straight-up do public service announcements. Here, have a cure for hiccups!

If you’ve thought about how proper breathing works, you’ll quickly realize those instructions involve incrementally, increasingly flexing your diaphragm muscle. (If that isn’t obvious, the Thoracic diaphragm page on Wikipedia has you covered.) The muscle spasm is part of a feedback loop involving two of our nerves, and intentionally activating the muscle breaks that feedback. The trick is that you need to really flex it… flex it much harder than you normally do when breathing.

Note that if you do the “hold your breath” part of the exercise by closing your glottis (what’s that?) and relaxing your diaphragm, you’re doing it wrong. The entire point of the exercise is to flex, flex, flex and hold tension in the diaphragm muscle.

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Overlooked truths

Peoples’ desire to have an opinion far exceeds the number of things that need to be opined on. “I don’t know” is a phrase that should be praised for its honesty, not belittled for its detachment.

~ Morgan Housel, from Overlooked Truths of Business and Investing Success

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Collaborative Fund is an investment firm so everything there is about investing. Mostly about investing. Well, actually, it turns out that investing is at its core just people doing stuff for reasons. Posts like this one from Housel read like investment (or “financial”) advice, and their lessons directly generalize. I’ve already mentioned that “I don’t know” is how how I avoid making the mistake of trying to have an opinion about everything. There are several other nuggets in there too.

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Affordances

The issue with play structures is that they train you to play only within affordances. When the space that you play in is designed by someone else, you are pushed towards playing only in the ways that they envisioned. A play structure affords a small set of actions, and as a player, you only get to pick which one you prefer. There’s no invention in that, no spontaneity, no creativity.

Let’s think about how this applies to adults. If you show an adult a library of video games, they can pick one and click the “play” button. But show an adult a meadow with trees to climb and grass to roll around in, and they will write it off as unplayable (unless they are with friends, and typically playing a standard game with standard rules).

~ Alex Hollow from, Playing Without Affordances

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Understanding this (if you don’t already) will bend your mind, in a good way. People who understand what Art du Déplacement is, talk about developing a new kind of “vision”. It’s hard to describe what this new vision is—perhaps I can say, it’s like seeing motion… or, where normal vision can induce a mood, this new kind of vision can suggest a movement. I went to a show recently, and sitting in the balcony before the house lights went down, my wife and I had a completely serious discussion of “how do you get down from here [without using the obvious stairs]?” At other times we stop to play on things. I regularly walk along curbs and swing from things I find overhead.

It’s not that things lack affordances. No, there are affordances everywhere… in, on, around, under, throughout every object natural and man-made. If you lose—as it seems everyone does as they‘re forced grow into adulthood—your vision for playing, only then does it appear that affordances are missing.

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Impossible, or possible?

When you’re told that something is impossible, is that the end of the conversation, or does that start a second dialogue in your mind, how to get around whoever it is that’s just told you that you can’t do something? So, how am I going to get past this bouncer who told me that I can’t come into this night club? How am I going to start a business when my credit is terrible and I have no experience?

~ Eric Weinstein

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Pointless

At first, the inherent unimportance of these pursuits coupled with the grueling commitment required to attain them seem at odds: Why set a target and spend so much effort on something that doesn’t matter? But a good meaningless goal is an act of protest against the self-optimization hamster wheel. It subverts the cult of productivity by sneakily leveraging the tools of productivity.

~ Gloria Liu from, In Praise of Pointless Goals

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Someone recently used the phrase “QM’ing to Valhalla” in a conversation I was having. (I’m pretty sure it’s in a Movers Mindset podcast, but I fear it may have been part of a conversation before we were recording.) Everyone who does the movement thing I love, chuckles at this phrase. There’s a lesson buried deep inside of the culture of effort which you only learn when you really try to QM to Valhalla.

To unpack the joke a bit. First, “QM” is short for quadrupedal movement; Movements where your hands and feet are supporting you (and sometimes, but usually not, your knees.) All QM is hard work, and excellent exercise. QM is great for a workout or a warmup. Second, of course, Valhalla is the hall of Norse mythology where one might end if one died in battle. So to some degree “QM’ing to Valhalla” is also about imagining oneself in some battle with… I dunno. It all seems quite wrong-headed when I try to actually explain it.

So why then, Craig, are you on your hands and feet crawling across the Williamsburg bridge?! Answer: I’m, apparently, trying to QM to Valhalla. When I heard the phrase, it was immediately clear that it doesn’t have to be literally QM. The phrase also applies to other pointless goals of mine. For example, I once tried to do 10,000 repetitions of 5 “simple” activities within one calendar year, and once tried to do something active for 100 straight days.

I can’t say I’ve given up pointless goals, but it feels like I have. Maybe I’ve learned the lesson? Although, if I did learn the lesson, then I should be able to explain it. I’m not sure if the lesson is that Valhalla doesn’t exist, or that you can’t get there solely by hard work.

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