Remodeling with Sean Hannah

What does it take to stop avoiding pain and instead use it as a guide for rebuilding the body?

The same movements that caused injury can heal it when performed slowly, partially, and with intention.

What we try to do is get people to understand that if you have pain, if you have a limitation, you don’t stop doing the thing that hurt it. You do the thing that hurt it, slow, partial, light, take it down to the baby amount, the tolerable amount, and then start pushing it back up the scale. And by the time you can do it fast and heavy again, you’re healed. Congratulations.

~ Sean Hannah (9:19)

The conversation explores why most people avoid the slow, deliberate work required to truly rehabilitate injuries rather than just return to basic function. The distinction between physical therapy (designed for baseline recovery) and full joint remodeling (a months-to-years process typically reserved for elite athletes) forms the foundation of the discussion. The key insight is that healing requires doing the same movements that caused injury—but slower, lighter, and more partial—rather than avoiding them entirely.

Pain emerges as a multifaceted phenomenon with three distinct layers: actual tissue damage, neuropathic pain (trauma responses encoded in nerves and fascia), and centralized pain (psychological amplification based on beliefs and language). The conversation addresses how someone might present with a knee problem but actually need a full head-to-toe biomechanical remodel, with the knee simply being where the dysfunction surfaces most visibly. The discussion also touches on the origins of the nickname “Seanobi” (an Irish ninja wordplay), the value of intuitive three-dimensional movement versus linear athletic training, and the importance of having something worth playing for as the motivational spark that makes the difficult rehabilitation process possible.

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Sean Hannah: Designing curriculum, teaching seniors, and the mid-range

How can Parkour principles be adapted to improve the health, mobility, and confidence of seniors?

Sean Hannah takes us deep into curriculum development; how he researches, the importance of games and fun, and developing with specific audiences in mind. He discusses his role in designing the curriculum for the PK Move Study with Marymount University, and the specific challenges it presented. Sean shares advice on coaching and designing for adults and seniors, before unpacking his current personal curriculum and goals.

We’re going to spend a lot of time on the Single Point. …and for all the Mine Craft kids listening out there, my Fortnight players who want to do Parkour… Single Point is still your best training tool. It’s seriously overlooked in the [parkour] community because it’s hard to make money selling ninja stuff, where you’re just standing on one foot for a while.

~ Sean Hannah (20:50)

The conversation explores how Parkour can be adapted to address the unique physical and psychological challenges seniors face, focusing on fall prevention and improving overall mobility. It highlights the development of PK Silver, a Parkour program designed for older adults, and details the thought process behind designing a curriculum that makes movement both accessible and enjoyable for this age group. Games and creative scenarios are used to build strength and confidence in seniors, ultimately improving their quality of life.

The discussion also covers a study conducted with Marymount University, which examined the effectiveness of Parkour-based training for seniors. Emphasis is placed on low-impact, balance-focused exercises that encourage participants to overcome fear and improve their autonomy. The curriculum emphasizes simple but essential movements, such as getting up from the ground or navigating stairs, reimagined through the lens of Parkour. The success of the program demonstrates that the core tenets of Parkour—play, exploration, and adaptability—can have significant benefits for populations traditionally excluded from high-intensity physical disciplines.

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